This is a directory page listing all of the books I’ve published, from earliest to latest.
All of the links on this page are internal, meaning they won’t transfer you to other websites. These links just go to my own description pages, so that you can find information about the books without being tracked in any way, unlike on retail sites. Privacy and freedom are important, so I make strong efforts to protect them (e.g. see my privacy policy). ๐๐โ
Unified Logic: How to Divide by Zero, Solve the Liar’s Paradox, and Understand the Nature of Truth
This is a book I wrote about formal logic and is the first book that I’ve ever published. It is a combination of introductory material and original research in the domain of formal logic. It also features some content about informal logic as well, including descriptions of many different logical fallacies and logical biases. It also has as a bunch of other random ideas I thought were interesting and valuable. It is quite a large book, being slightly over 800 pages long, with big 7×10 inch pages. The ebook and paperback versions have somewhat small margins, whereas the hardcover version has bigger (normal-sized) margins but at the cost of a higher page count.
This is a great book for people who like to explore fresh new ideas and interesting ways of looking at things! It’s a book that’s packed to the brim with nuance and personality! ๐๐ฆ
40 Underappreciated Game Dev Tips
In this book, my goal was to create a very concise set of useful high-level general game development tips. Each individual tip occupies only exactly one page. I took care to carefully fit each tip into those size constraints so that the book could be consumed easily with minimal time investment and with a very convenient format. The book isn’t a “how to make a game” book though, but rather it is simply a diverse collection of general advice and pitfalls that could impact your results. This book, in contrast to my first book, is very short. It is only 47 pages long, with moderate 6×9 inch pages and normal-sized margins.
This lightweight and very easy to read book is a quick way to increase your odds of success in game development by at least a bit! A few of the insights are really unexpected and useful! ๐ฎ๐