Game Dev Tip #8: The more you try to rush the slower you will usually accomplish your goal

Game development is a very time and labor intensive task. There are so many different moving parts and details that need to be refined and polished. Inevitably this can end up taking quite a long time to do right. It is therefore understandable that many people would feel the urge to rush through their work, given how much they still need to do to complete a project.

However, rushing through game dev work very often will backfire. Rather than speeding things up, doing so will actually often just slow things down. Sure, in the short term rushing may seem to work fine, but in the medium and long term you will usually pay dearly for it. Sloppy work in game dev tends to create lots of compounding problems that will take a long time to fix, if indeed you ever manage to fix them at all.

Continue reading Game Dev Tip #8: The more you try to rush the slower you will usually accomplish your goal