Tweaking the parameters for all the entities in a game until they feel just right is very important if you want the final product to feel polished, professional, and fun. Games that haven’t had their parameters carefully chosen tend to feel sloppy and amateurish. However, given that many games often have a vast multitude of different parameters that can be changed, this process can be very time consuming, especially if done in an undisciplined way.
Unfortunately though, many game designers often perform these parameter tweaks in a very arbitrary and naive way. They make changes far too inefficiently and unimaginatively. As a result, the quality of their parameter choices often suffers greatly as a result.
Continue reading Game Dev Tip #6: A much faster way of finding the best values to use for parameters